add pygame_gui and save button

This commit is contained in:
Acereca 2022-06-04 18:09:27 +02:00
parent 95cd888aed
commit 14aad68cb7
1 changed files with 12 additions and 12 deletions

24
main.py
View File

@ -27,12 +27,12 @@ def main():
bg.fill(pygame.Color("#cccccc")) bg.fill(pygame.Color("#cccccc"))
clock = pygame.time.Clock() clock = pygame.time.Clock()
# gui_manager = pgg.UIManager(screen_size) gui_manager = pgg.UIManager(screen_size)
# save_btn = pgg.elements.UIButton( save_btn = pgg.elements.UIButton(
# relative_rect=pygame.Rect((0, 0), (100, 20)), relative_rect=pygame.Rect((0, 0), (100, 20)),
# text="Save", text="Save",
# manager=gui_manager, manager=gui_manager,
# ) )
# mouse_prev_x, mouse_prev_y = pygame.mouse.get_pos() # mouse_prev_x, mouse_prev_y = pygame.mouse.get_pos()
@ -63,18 +63,18 @@ def main():
if evt.key == pygame.K_ESCAPE: if evt.key == pygame.K_ESCAPE:
is_running = False is_running = False
# if evt.type == pgg.UI_BUTTON_PRESSED: if evt.type == pgg.UI_BUTTON_PRESSED:
# if evt.ui_element == save_btn: if evt.ui_element == save_btn:
# save_map(map_tiles) save_map(map_tiles)
# gui_manager.process_events(evt) gui_manager.process_events(evt)
# gui_manager.update(time_delta) gui_manager.update(time_delta)
# Drawing # Drawing
screen.blit(bg, (0, 0)) screen.blit(bg, (0, 0))
map_tiles.draw(screen) map_tiles.draw(screen)
# gui_manager.draw_ui(screen) gui_manager.draw_ui(screen)
pygame.display.flip() pygame.display.flip()
gameit += 1 gameit += 1