initial setup with working isometric grid transoform

This commit is contained in:
Acereca 2022-06-04 18:07:47 +02:00
commit 95cd888aed
3 changed files with 118 additions and 0 deletions

31
Tiles.py Normal file
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import pygame
import numpy as np
tile_size = 64
MAT_ISO = np.array([[0.5, 0.25], [-0.5, 0.25]])
class MapTile(pygame.sprite.Sprite):
def __init__(self, x: int, y: int):
super(MapTile, self).__init__()
self.image = pygame.image.load("tileset/placeholder.png")
self.rect = self.image.get_rect()
self.rect.center = (x, y)
class IsoMapTile(MapTile):
def __init__(
self,
u: int,
v: int,
elevation: int = 0,
origin: np.ndarray = np.array([100, 100]),
):
vec = np.array([u, v]) @ MAT_ISO * tile_size + origin
super(IsoMapTile, self).__init__(vec[0], vec[1] + tile_size / 8 * elevation)
self.u = u
self.v = v
self.elevation = elevation
def update(self, dx: int, dy: int):
self.rect.move_ip(-dx, -dy)

87
main.py Executable file
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import pygame
import pygame_gui as pgg
import numpy as np
import Tiles
screen_size = np.array([16 / 9 / 2, 1]) * 1440
origin = np.array([screen_size[0] / 2, Tiles.tile_size])
def load_map(map_file="map.dnd"):
for u, v, elevation, tile in lines:
getattr(Tiles, tile)(u, v, elevation)
def save_map(map_tiles: pygame.sprite.RenderPlain, map_file: str = "map.dnd"):
for tile in map_tiles.sprites():
(tile.u, tile.v, tile.elevation, type(tile))
def main():
pygame.init()
# pygame.font.init()
# font = pygame.font.SysFont("Raleway", 12)
screen = pygame.display.set_mode(screen_size)
bg = pygame.Surface(screen_size)
bg.fill(pygame.Color("#cccccc"))
clock = pygame.time.Clock()
# gui_manager = pgg.UIManager(screen_size)
# save_btn = pgg.elements.UIButton(
# relative_rect=pygame.Rect((0, 0), (100, 20)),
# text="Save",
# manager=gui_manager,
# )
# mouse_prev_x, mouse_prev_y = pygame.mouse.get_pos()
# map_text = font.render("test", True, (0, 0, 0))
map_tiles = pygame.sprite.RenderPlain()
for xix in range(10):
for yix in range(10):
tile = Tiles.IsoMapTile(xix, yix, 0, origin)
map_tiles.add(tile)
gameit = 0
is_running = True
while is_running:
time_delta = clock.tick(60) / 1000
# events
# mouse_x, mouse_y = pygame.mouse.get_pos()
# if pygame.mouse.get_pressed()[1]:
# map_tiles.update(mouse_prev_x - mouse_x, mouse_prev_y - mouse_y)
# mouse_prev_x = mouse_x
# mouse_prev_y = mouse_y
for evt in pygame.event.get():
if evt.type == pygame.QUIT:
is_running = False
if evt.type == pygame.KEYDOWN:
if evt.key == pygame.K_ESCAPE:
is_running = False
# if evt.type == pgg.UI_BUTTON_PRESSED:
# if evt.ui_element == save_btn:
# save_map(map_tiles)
# gui_manager.process_events(evt)
# gui_manager.update(time_delta)
# Drawing
screen.blit(bg, (0, 0))
map_tiles.draw(screen)
# gui_manager.draw_ui(screen)
pygame.display.flip()
gameit += 1
pygame.quit()
if __name__ == "__main__":
main()

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tileset/placeholder.png Normal file

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