DnDMap/main.py

118 lines
3.0 KiB
Python
Executable File

import pygame
import pygame_gui as pgg
import numpy as np
import Tiles
import logging as log
screen_size = np.array([16 / 9 / 2, 1]) * 1440
origin = np.array([screen_size[0] / 2, Tiles.tile_size])
def load_map(map_file="map.npz"):
print("started loading tiles")
data = np.load(map_file)
us = data["us"]
vs = data["vs"]
es = data["es"]
ts = data["ts"]
map_tiles = pygame.sprite.RenderPlain()
for u, v, e, t in zip(us, vs, es, ts):
tile = getattr(Tiles, t)(u, v, e, origin)
map_tiles.add(tile)
print(f"loaded {len(map_tiles)} tiles")
return map_tiles
def save_map(map_tiles: pygame.sprite.RenderPlain, map_file: str = "map.npz"):
us = np.array([])
vs = np.array([])
es = np.array([])
ts = np.array([])
for tile in map_tiles.sprites():
us = np.append(us, tile.u)
vs = np.append(vs, tile.v)
es = np.append(es, tile.elevation)
ts = np.append(ts, tile.__class__.__name__)
np.savez(file=map_file, us=us, vs=vs, es=es, ts=ts)
def main():
pygame.init()
# pygame.font.init()
# font = pygame.font.SysFont("Raleway", 12)
screen = pygame.display.set_mode(screen_size)
bg = pygame.Surface(screen_size)
bg.fill(pygame.Color("#cccccc"))
clock = pygame.time.Clock()
gui_manager = pgg.UIManager(screen_size)
save_btn = pgg.elements.UIButton(
relative_rect=pygame.Rect((0, 0), (100, 20)),
text="Save",
manager=gui_manager,
)
load_btn = pgg.elements.UIButton(
relative_rect=pygame.Rect((0, 20), (100, 20)),
text="Load",
manager=gui_manager,
)
# mouse_prev_x, mouse_prev_y = pygame.mouse.get_pos()
# map_text = font.render("test", True, (0, 0, 0))
map_tiles = pygame.sprite.RenderPlain()
# for xix in range(10):
# for yix in range(10):
# tile = Tiles.IsoMapTile(xix, yix, 0, origin)
# map_tiles.add(tile)
gameit = 0
is_running = True
while is_running:
time_delta = clock.tick(60) / 1000
# events
# mouse_x, mouse_y = pygame.mouse.get_pos()
# if pygame.mouse.get_pressed()[1]:
# map_tiles.update(mouse_prev_x - mouse_x, mouse_prev_y - mouse_y)
# mouse_prev_x = mouse_x
# mouse_prev_y = mouse_y
for evt in pygame.event.get():
if evt.type == pygame.QUIT:
is_running = False
if evt.type == pygame.KEYDOWN:
if evt.key == pygame.K_ESCAPE:
is_running = False
if evt.type == pgg.UI_BUTTON_PRESSED:
if evt.ui_element == save_btn:
save_map(map_tiles)
if evt.ui_element == load_btn:
map_tiles = load_map()
gui_manager.process_events(evt)
gui_manager.update(time_delta)
# Drawing
screen.blit(bg, (0, 0))
map_tiles.draw(screen)
gui_manager.draw_ui(screen)
pygame.display.flip()
gameit += 1
pygame.quit()
if __name__ == "__main__":
main()